It should be apparent to most observers of the games business, that the “Triple-A” end of the business is in quite a bit of trouble these days.
In my home country of Denmark alone, the biggest of the studios (Io Interactive, makers of Hitman, my old job) has laid off about 60 people in 2010 alone – a substantial percentage of their workforce.
The second Triple-A studio, Deadline (Watchmen), went bankrupt in 2009. I don’t know of any other danish studios that aspire to be the Triple-A variety, but across the globe, core gaming studios are are laying off staff – LucasArts, EA, etc.
All of them are giving us the usual song and a dance about how it’s normal and follows their release schedules, but in the cases where I have insider information, it’s not at all normal.
It’s gotten so bad, that it’s a rare thing to hear a success-story about Triple-A these days.
When you do hear a success-story, it’s usually something like “Call of Duty: Black Ops” – the ten thousandth game from a popular franchise that has a marketing budget resembling the GDP of a small nation, and who are even showering reviewers with gifts to hopefully push that all-important metacritic rating a few points up.
Activision are blowing their entire wad on marketing Black Ops, because it was probably judged (or tested) to be the game that had the highest chance of succeeding at mass market success. Meanwhile, back at the ranch, they are closing Bizarre Creations and probably hurting a lot of other of their studios by so myopically putting all their eggs in the Black Ops basket.
While Black Ops is most likely a fine game (albeit flawed, it seems), it’s has practically bought it’s success (if indeed it’s success is even commensurate with it’s marketing budget).
So what is going on? Why is the Triple-A business struggling?